local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133210463
L1_1 = {}
L1_1.group_ID = 133210463
L1_1.gadget_fundation01 = 463001
L1_1.gadget_hand01 = 463003
L1_1.gadget_fundation02 = 0
L1_1.gadget_hand02 = 0
L1_1.gadget_fundation03 = 0
L1_1.gadget_hand03 = 0
L1_1.gadget_fundation04 = 0
L1_1.gadget_hand04 = 0
L1_1.gadget_fundation05 = 0
L1_1.gadget_hand05 = 0
L1_1.minDiscrapancy = 15
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
triggers = L2_1
L2_1 = {}
variables = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L4_1.config_id = 463001
L4_1.gadget_id = 70950084
L5_1 = {}
L5_1.x = -3871.896
L5_1.y = 250.836
L5_1.z = -539.761
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 119.059
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.area_id = 17
L5_1 = {}
L5_1.config_id = 463002
L5_1.gadget_id = 70360276
L6_1 = {}
L6_1.x = -3871.896
L6_1.y = 250.836
L6_1.z = -539.761
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 106.481
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 30
L5_1.area_id = 17
L6_1 = {}
L6_1.config_id = 463003
L6_1.gadget_id = 70950085
L7_1 = {}
L7_1.x = -3871.896
L7_1.y = 250.836
L7_1.z = -539.761
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 330.436
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 30
L7_1 = GadgetState
L7_1 = L7_1.GearStop
L6_1.state = L7_1
L6_1.area_id = 17
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = {}
L4_1.config_id = 1463006
L4_1.name = "VARIABLE_CHANGE_463006"
L5_1 = EventType
L5_1 = L5_1.EVENT_VARIABLE_CHANGE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_VARIABLE_CHANGE_463006"
L4_1.action = "action_EVENT_VARIABLE_CHANGE_463006"
L3_1[1] = L4_1
L2_1.triggers = L3_1
garbages = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 2
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
suites = L2_1
L2_1 = require
L3_1 = "BlackBoxPlay/MagneticGear"
L2_1(L3_1)
